Resource: Message
Message to send by Firebase Cloud Messaging Service.
JSON representation |
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{ "name": string, "data": { string: string, ... }, "notification": { object ( |
Fields | |
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name |
Output Only. The identifier of the message sent, in the format of |
data |
Input only. Arbitrary key/value payload, which must be UTF-8 encoded. The key should not be a reserved word ("from", "message_type", or any word starting with "google." or "gcm.notification."). When sending payloads containing only data fields to iOS devices, only normal priority ( An object containing a list of |
notification |
Input only. Basic notification template to use across all platforms. |
android |
Input only. Android specific options for messages sent through FCM connection server. |
webpush |
Input only. Webpush protocol options. |
apns |
Input only. Apple Push Notification Service specific options. |
fcm_ |
Input only. Template for FCM SDK feature options to use across all platforms. |
Union field target . Required. Input only. Target to send a message to. target can be only one of the following: |
|
token |
Registration token to send a message to. |
topic |
Topic name to send a message to, e.g. "weather". Note: "/topics/" prefix should not be provided. |
condition |
Condition to send a message to, e.g. "'foo' in topics && 'bar' in topics". |
Notification
Basic notification template to use across all platforms.
JSON representation |
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{ "title": string, "body": string, "image": string } |
Fields | |
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title |
The notification's title. |
body |
The notification's body text. |
image |
Contains the URL of an image that is going to be downloaded on the device and displayed in a notification. JPEG, PNG, BMP have full support across platforms. Animated GIF and video only work on iOS. WebP and HEIF have varying levels of support across platforms and platform versions. Android has 1MB image size limit. Quota usage and implications/costs for hosting image on Firebase Storage: https://firebase.google.com/pricing |
AndroidConfig
Android specific options for messages sent through FCM connection server.
JSON representation |
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{ "collapse_key": string, "priority": enum ( |
Fields | |
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collapse_ |
An identifier of a group of messages that can be collapsed, so that only the last message gets sent when delivery can be resumed. A maximum of 4 different collapse keys is allowed at any given time. |
priority |
Message priority. Can take "normal" and "high" values. For more information, see Setting the priority of a message. |
ttl |
How long (in seconds) the message should be kept in FCM storage if the device is offline. The maximum time to live supported is 4 weeks, and the default value is 4 weeks if not set. Set it to 0 if want to send the message immediately. In JSON format, the Duration type is encoded as a string rather than an object, where the string ends in the suffix "s" (indicating seconds) and is preceded by the number of seconds, with nanoseconds expressed as fractional seconds. For example, 3 seconds with 0 nanoseconds should be encoded in JSON format as "3s", while 3 seconds and 1 nanosecond should be expressed in JSON format as "3.000000001s". The ttl will be rounded down to the nearest second. A duration in seconds with up to nine fractional digits, ending with ' |
restricted_ |
Package name of the application where the registration token must match in order to receive the message. |
data |
Arbitrary key/value payload. If present, it will override An object containing a list of |
notification |
Notification to send to android devices. |
fcm_ |
Options for features provided by the FCM SDK for Android. |
direct_ |
If set to true, messages will be allowed to be delivered to the app while the device is in direct boot mode. See Support Direct Boot mode. |
AndroidMessagePriority
Priority of a message to send to Android devices. Note this priority is an FCM concept that controls when the message is delivered. See FCM guides. Additionally, you can determine notification display priority on targeted Android devices using AndroidNotification.NotificationPriority.
Enums | |
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NORMAL |
Default priority for data messages. Normal priority messages won't open network connections on a sleeping device, and their delivery may be delayed to conserve the battery. For less time-sensitive messages, such as notifications of new email or other data to sync, choose normal delivery priority. |
HIGH |
Default priority for notification messages. FCM attempts to deliver high priority messages immediately, allowing the FCM service to wake a sleeping device when possible and open a network connection to your app server. Apps with instant messaging, chat, or voice call alerts, for example, generally need to open a network connection and make sure FCM delivers the message to the device without delay. Set high priority if the message is time-critical and requires the user's immediate interaction, but beware that setting your messages to high priority contributes more to battery drain compared with normal priority messages. |
AndroidNotification
Notification to send to android devices.
JSON representation |
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{ "title": string, "body": string, "icon": string, "color": string, "sound": string, "tag": string, "click_action": string, "body_loc_key": string, "body_loc_args": [ string ], "title_loc_key": string, "title_loc_args": [ string ], "channel_id": string, "ticker": string, "sticky": boolean, "event_time": string, "local_only": boolean, "notification_priority": enum ( |
Fields | |
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title |
The notification's title. If present, it will override |
body |
The notification's body text. If present, it will override |
icon |
The notification's icon. Sets the notification icon to myicon for drawable resource myicon. If you don't send this key in the request, FCM displays the launcher icon specified in your app manifest. |
color |
The notification's icon color, expressed in #rrggbb format. |
sound |
The sound to play when the device receives the notification. Supports "default" or the filename of a sound resource bundled in the app. Sound files must reside in /res/raw/. |
tag |
Identifier used to replace existing notifications in the notification drawer. If not specified, each request creates a new notification. If specified and a notification with the same tag is already being shown, the new notification replaces the existing one in the notification drawer. |
click_ |
The action associated with a user click on the notification. If specified, an activity with a matching intent filter is launched when a user clicks on the notification. |
body_ |
The key to the body string in the app's string resources to use to localize the body text to the user's current localization. See String Resources for more information. |
body_ |
Variable string values to be used in place of the format specifiers in body_loc_key to use to localize the body text to the user's current localization. See Formatting and Styling for more information. |
title_ |
The key to the title string in the app's string resources to use to localize the title text to the user's current localization. See String Resources for more information. |
title_ |
Variable string values to be used in place of the format specifiers in title_loc_key to use to localize the title text to the user's current localization. See Formatting and Styling for more information. |
channel_ |
The notification's channel id (new in Android O). The app must create a channel with this channel ID before any notification with this channel ID is received. If you don't send this channel ID in the request, or if the channel ID provided has not yet been created by the app, FCM uses the channel ID specified in the app manifest. |
ticker |
Sets the "ticker" text, which is sent to accessibility services. Prior to API level 21 ( |
sticky |
When set to false or unset, the notification is automatically dismissed when the user clicks it in the panel. When set to true, the notification persists even when the user clicks it. |
event_ |
Set the time that the event in the notification occurred. Notifications in the panel are sorted by this time. A point in time is represented using protobuf.Timestamp. A timestamp in RFC3339 UTC "Zulu" format, with nanosecond resolution and up to nine fractional digits. Examples: |
local_ |
Set whether or not this notification is relevant only to the current device. Some notifications can be bridged to other devices for remote display, such as a Wear OS watch. This hint can be set to recommend this notification not be bridged. See Wear OS guides |
notification_ |
Set the relative priority for this notification. Priority is an indication of how much of the user's attention should be consumed by this notification. Low-priority notifications may be hidden from the user in certain situations, while the user might be interrupted for a higher-priority notification. The effect of setting the same priorities may differ slightly on different platforms. Note this priority differs from |
default_ |
If set to true, use the Android framework's default sound for the notification. Default values are specified in config.xml. |
default_ |
If set to true, use the Android framework's default vibrate pattern for the notification. Default values are specified in config.xml. If |
default_ |
If set to true, use the Android framework's default LED light settings for the notification. Default values are specified in config.xml. If |
vibrate_ |
Set the vibration pattern to use. Pass in an array of protobuf.Duration to turn on or off the vibrator. The first value indicates the A duration in seconds with up to nine fractional digits, ending with ' |
visibility |
Set the Notification.visibility of the notification. |
notification_ |
Sets the number of items this notification represents. May be displayed as a badge count for launchers that support badging.See Notification Badge. For example, this might be useful if you're using just one notification to represent multiple new messages but you want the count here to represent the number of total new messages. If zero or unspecified, systems that support badging use the default, which is to increment a number displayed on the long-press menu each time a new notification arrives. |
light_ |
Settings to control the notification's LED blinking rate and color if LED is available on the device. The total blinking time is controlled by the OS. |
image |
Contains the URL of an image that is going to be displayed in a notification. If present, it will override |
bypass_proxy_notification |
If set, display notifications delivered to the device will be handled by the app instead of the proxy. |
proxy |
Setting to control when a notification may be proxied. |
NotificationPriority
Priority levels of a notification.
Enums | |
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PRIORITY_UNSPECIFIED |
If priority is unspecified, notification priority is set to PRIORITY_DEFAULT . |
PRIORITY_MIN |
Lowest notification priority. Notifications with this PRIORITY_MIN might not be shown to the user except under special circumstances, such as detailed notification logs. |
PRIORITY_LOW |
Lower notification priority. The UI may choose to show the notifications smaller, or at a different position in the list, compared with notifications with PRIORITY_DEFAULT . |
PRIORITY_DEFAULT |
Default notification priority. If the application does not prioritize its own notifications, use this value for all notifications. |
PRIORITY_HIGH |
Higher notification priority. Use this for more important notifications or alerts. The UI may choose to show these notifications larger, or at a different position in the notification lists, compared with notifications with PRIORITY_DEFAULT . |
PRIORITY_MAX |
Highest notification priority. Use this for the application's most important items that require the user's prompt attention or input. |
Visibility
Different visibility levels of a notification.
Enums | |
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VISIBILITY_UNSPECIFIED |
If unspecified, default to Visibility.PRIVATE . |
PRIVATE |
Show this notification on all lockscreens, but conceal sensitive or private information on secure lockscreens. |
PUBLIC |
Show this notification in its entirety on all lockscreens. |
SECRET |
Do not reveal any part of this notification on a secure lockscreen. |
LightSettings
Settings to control notification LED.
JSON representation |
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{
"color": {
object ( |
Fields | |
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color |
Required. Set |
light_ |
Required. Along with A duration in seconds with up to nine fractional digits, ending with ' |
light_ |
Required. Along with A duration in seconds with up to nine fractional digits, ending with ' |
Color
Represents a color in the RGBA color space. This representation is designed for simplicity of conversion to and from color representations in various languages over compactness. For example, the fields of this representation can be trivially provided to the constructor of java.awt.Color
in Java; it can also be trivially provided to UIColor's +colorWithRed:green:blue:alpha
method in iOS; and, with just a little work, it can be easily formatted into a CSS rgba()
string in JavaScript.
This reference page doesn't have information about the absolute color space that should be used to interpret the RGB value—for example, sRGB, Adobe RGB, DCI-P3, and BT.2020. By default, applications should assume the sRGB color space.
When color equality needs to be decided, implementations, unless documented otherwise, treat two colors as equal if all their red, green, blue, and alpha values each differ by at most 1e-5
.
Example (Java):
import com.google.type.Color;
// ...
public static java.awt.Color fromProto(Color protocolor) {
float alpha = protocolor.hasAlpha()
? protocolor.getAlpha().getValue()
: 1.0;
return new java.awt.Color(
protocolor.getRed(),
protocolor.getGreen(),
protocolor.getBlue(),
alpha);
}
public static Color toProto(java.awt.Color color) {
float red = (float) color.getRed();
float green = (float) color.getGreen();
float blue = (float) color.getBlue();
float denominator = 255.0;
Color.Builder resultBuilder =
Color
.newBuilder()
.setRed(red / denominator)
.setGreen(green / denominator)
.setBlue(blue / denominator);
int alpha = color.getAlpha();
if (alpha != 255) {
result.setAlpha(
FloatValue
.newBuilder()
.setValue(((float) alpha) / denominator)
.build());
}
return resultBuilder.build();
}
// ...
Example (iOS / Obj-C):
// ...
static UIColor* fromProto(Color* protocolor) {
float red = [protocolor red];
float green = [protocolor green];
float blue = [protocolor blue];
FloatValue* alpha_wrapper = [protocolor alpha];
float alpha = 1.0;
if (alpha_wrapper != nil) {
alpha = [alpha_wrapper value];
}
return [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
}
static Color* toProto(UIColor* color) {
CGFloat red, green, blue, alpha;
if (![color getRed:&red green:&green blue:&blue alpha:&alpha]) {
return nil;
}
Color* result = [[Color alloc] init];
[result setRed:red];
[result setGreen:green];
[result setBlue:blue];
if (alpha <= 0.9999) {
[result setAlpha:floatWrapperWithValue(alpha)];
}
[result autorelease];
return result;
}
// ...
Example (JavaScript):
// ...
var protoToCssColor = function(rgb_color) {
var redFrac = rgb_color.red || 0.0;
var greenFrac = rgb_color.green || 0.0;
var blueFrac = rgb_color.blue || 0.0;
var red = Math.floor(redFrac * 255);
var green = Math.floor(greenFrac * 255);
var blue = Math.floor(blueFrac * 255);
if (!('alpha' in rgb_color)) {
return rgbToCssColor(red, green, blue);
}
var alphaFrac = rgb_color.alpha.value || 0.0;
var rgbParams = [red, green, blue].join(',');
return ['rgba(', rgbParams, ',', alphaFrac, ')'].join('');
};
var rgbToCssColor = function(red, green, blue) {
var rgbNumber = new Number((red << 16) | (green << 8) | blue);
var hexString = rgbNumber.toString(16);
var missingZeros = 6 - hexString.length;
var resultBuilder = ['#'];
for (var i = 0; i < missingZeros; i++) {
resultBuilder.push('0');
}
resultBuilder.push(hexString);
return resultBuilder.join('');
};
// ...
JSON representation |
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{ "red": number, "green": number, "blue": number, "alpha": number } |
Fields | |
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red |
The amount of red in the color as a value in the interval [0, 1]. |
green |
The amount of green in the color as a value in the interval [0, 1]. |
blue |
The amount of blue in the color as a value in the interval [0, 1]. |
alpha |
The fraction of this color that should be applied to the pixel. That is, the final pixel color is defined by the equation:
This means that a value of 1.0 corresponds to a solid color, whereas a value of 0.0 corresponds to a completely transparent color. This uses a wrapper message rather than a simple float scalar so that it is possible to distinguish between a default value and the value being unset. If omitted, this color object is rendered as a solid color (as if the alpha value had been explicitly given a value of 1.0). |
Proxy
Setting to control when a notification may be proxied.
Enums | |
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PROXY_UNSPECIFIED |
If unspecified, default to Proxy.IF_PRIORITY_LOWERED . |
ALLOW |
Try to proxy this notification. |
DENY |
Do not proxy this notification. |
IF_PRIORITY_LOWERED |
Only try to proxy this notification if its AndroidMessagePriority was lowered from HIGH to NORMAL on the device. |
AndroidFcmOptions
Options for features provided by the FCM SDK for Android.
JSON representation |
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{ "analytics_label": string } |
Fields | |
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analytics_ |
Label associated with the message's analytics data. |
WebpushConfig
Webpush protocol options.
JSON representation |
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{
"headers": {
string: string,
...
},
"data": {
string: string,
...
},
"notification": {
object
},
"fcm_options": {
object ( |
Fields | |
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headers |
HTTP headers defined in webpush protocol. Refer to Webpush protocol for supported headers, e.g. "TTL": "15". An object containing a list of |
data |
Arbitrary key/value payload. If present, it will override An object containing a list of |
notification |
Web Notification options as a JSON object. Supports Notification instance properties as defined in Web Notification API. If present, "title" and "body" fields override |
fcm_ |
Options for features provided by the FCM SDK for Web. |
WebpushFcmOptions
Options for features provided by the FCM SDK for Web.
JSON representation |
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{ "link": string, "analytics_label": string } |
Fields | |
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link |
The link to open when the user clicks on the notification. For all URL values, HTTPS is required. |
analytics_ |
Label associated with the message's analytics data. |
ApnsConfig
Apple Push Notification Service specific options.
JSON representation |
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{
"headers": {
string: string,
...
},
"payload": {
object
},
"fcm_options": {
object ( |
Fields | |
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headers |
HTTP request headers defined in Apple Push Notification Service. Refer to APNs request headers for supported headers such as The backend sets a default value for An object containing a list of |
payload |
APNs payload as a JSON object, including both |
fcm_ |
Options for features provided by the FCM SDK for iOS. |
live_ |
Optional. Apple Live Activity token to send updates to. This token can either be a push token or push-to-start token from Apple. To start, update, or end a live activity remotely using FCM, construct an |
ApnsFcmOptions
Options for features provided by the FCM SDK for iOS.
JSON representation |
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{ "analytics_label": string, "image": string } |
Fields | |
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analytics_ |
Label associated with the message's analytics data. |
image |
Contains the URL of an image that is going to be displayed in a notification. If present, it will override |
FcmOptions
Platform independent options for features provided by the FCM SDKs.
JSON representation |
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{ "analytics_label": string } |
Fields | |
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analytics_ |
Label associated with the message's analytics data. |
Methods |
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|
Send a message to specified target (a registration token, topic or condition). |