Primeiros passos com o Firebase Realtime Database para Unity
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O Firebase Realtime Database armazena e sincroniza dados com o banco de dados NoSQL
na nuvem. Os dados são sincronizados em todos os clientes em tempo real e permanecem disponíveis mesmo quando seu app fica off-line.
registrar seu projeto do Unity e configurá-lo para usar o Firebase.
Se o projeto do Unity já usa o Firebase, ele já está registrado e configurado para essa plataforma.
Se você não tiver um projeto do Unity, faça o download de um
app de exemplo.
Adicione o SDK do Firebase para Unity (especificamente FirebaseDatabase.unitypackage) ao
seu projeto do Unity.
Adicionar o Firebase ao projeto do Unity envolve tarefas no
Console do Firebase e no projeto aberto do Unity.
Por exemplo, fazer o download dos arquivos de configuração do Firebase no console e
mover para o projeto do Unity.
Criar um banco de dados
Acesse a seção Realtime Database do
console do Firebase:
Aparecerá uma solicitação para selecionar um projeto atual do Firebase.
Siga o fluxo de trabalho de criação do banco de dados.
Selecione um modo inicial para as Firebase Security Rules:
Modo de teste
Ideal para dar os primeiros passos com as bibliotecas de cliente de dispositivos móveis e Web.
No entanto, esse modo permite que qualquer pessoa leia e modifique os dados. Após o teste, leia
a seção Noções básicas das regras do Firebase Realtime Database.
Selecione o modo de teste para começar a usar o SDK para Android, Apple ou Web.
Modo bloqueado
Nega todas as leituras e gravações de clientes de dispositivos móveis e Web.
Seus servidores de aplicativos autenticados ainda podem acessar seu banco de dados.
Escolha um local para o banco de dados.
Dependendo do local, o URL do novo banco de dados terá um dos seguintes formatos:
DATABASE_NAME.firebaseio.com (para
bancos de dados em us-central1)
DATABASE_NAME.REGION.firebasedatabase.app
(para bancos de dados em todos os outros locais)
O Realtime Database oferece uma linguagem declarativa de regras para que você
defina como os dados devem ser estruturados e
indexados e quando podem ser lidos e gravados.
Monitore o painel Uso e faturamento no console do Firebase para ter uma visão geral do uso do projeto em vários serviços do Firebase.
Também é possível acessar o painel Uso do Realtime Database para ver mais informações detalhadas.
[null,null,["Última atualização 2025-08-12 UTC."],[],[],null,["\u003cbr /\u003e\n\nThe Firebase Realtime Database stores and synchronizes data with our NoSQL cloud\ndatabase. Data is synced across all clients in realtime, and remains available\nwhen your app goes offline.\n\nBefore you begin\n\nBefore you can use\n[Realtime Database](/docs/reference/unity/namespace/firebase/database),\nyou need to:\n\n- Register your Unity project and configure it to use Firebase.\n\n - If your Unity project already uses Firebase, then it's already\n registered and configured for Firebase.\n\n - If you don't have a Unity project, you can download a\n [sample app](//github.com/google/mechahamster).\n\n- Add the [Firebase Unity SDK](/download/unity) (specifically, `FirebaseDatabase.unitypackage`) to\n your Unity project.\n\n| **Find detailed instructions for these initial\n| setup tasks in\n| [Add Firebase to your Unity project](/docs/unity/setup#prerequisites).**\n\nNote that adding Firebase to your Unity project involves tasks both in the\n[Firebase console](//console.firebase.google.com/) and in your open Unity project\n(for example, you download Firebase config files from the console, then move\nthem into your Unity project).\n\nCreate a Database\n\n1. Navigate to the **Realtime Database** section of the\n [Firebase console](https://console.firebase.google.com/project/_/database).\n You'll be prompted to select an existing Firebase project.\n Follow the database creation workflow.\n\n2. Select a starting mode for your Firebase Security Rules:\n\n Test mode\n\n : Good for getting started with the mobile and web client libraries,\n but allows anyone to read and overwrite your data. After testing, **make\n sure to review the [Understand Firebase Realtime Database Rules](/docs/database/security)\n section.**\n\n :\n | **Note:** If you create a database in Test mode and make no changes to the default world-readable and world-writeable Rules within a trial period, you will be alerted by email, then your database rules will deny all requests. Note the expiration date during the Firebase console setup flow.\n\n : To get started with the web, Apple, or Android SDK, select testmode.\n\n Locked mode\n\n : Denies all reads and writes from mobile and web clients.\n Your authenticated application servers can still access your database.\n\n3. Choose a location for the database.\n\n Depending on the\n [location of the database](/docs/projects/locations#rtdb-locations), the\n URL for the new database will be in one of the following forms:\n - \u003cvar translate=\"no\"\u003eDATABASE_NAME\u003c/var\u003e`.firebaseio.com` (for\n databases in `us-central1`)\n\n - \u003cvar translate=\"no\"\u003eDATABASE_NAME\u003c/var\u003e`.`\u003cvar translate=\"no\"\u003eREGION\u003c/var\u003e`.firebasedatabase.app`\n (for databases in all other locations)\n\n4. Click **Done**.\n\nWhen you enable Realtime Database, it also enables the API in the\n[Cloud API Manager](https://console.cloud.google.com/projectselector/apis/api/firebasedatabase.googleapis.com/overview).\n\nSetting up public access\n\nThe Realtime Database provides a declarative rules language that allows you to\ndefine how your data should be structured, how it should be indexed, and when\nyour data can be read from and written to.\n| **Note:** By default, read and write access to your database is restricted so only authenticated users can read or write data. To get started without setting up [Authentication](/docs/auth), you can [configure your rules for public access](/docs/rules/basics#default_rules_locked_mode). This does make your database open to anyone, even people not using your app, so be sure to restrict your database again when you set up authentication.\n\nNext Steps\n\n- Learn how to [structure data](/docs/database/unity/structure-data) for Realtime Database.\n\n- [Scale your data across multiple database\n instances.](/docs/database/usage/sharding)\n\n- [Save data.](/docs/database/unity/save-data)\n\n- [Retrieve data.](/docs/database/unity/retrieve-data)\n\n- [View your database in the\n Firebase console.](//console.firebase.google.com/project/_/database/data)\n\n- Prepare to launch your app:\n\n\n - Set up [budget\n alerts](/docs/projects/billing/avoid-surprise-bills#set-up-budget-alert-emails) for your project in the Google Cloud console.\n - Monitor the [*Usage and billing*\n dashboard](//console.firebase.google.com/project/_/usage) in the Firebase console to get an overall picture of your project's usage across multiple Firebase services. You can also visit the [Realtime Database *Usage*\n dashboard](//console.firebase.google.com/project/_/database/usage) for more detailed usage information.\n - Review the [Firebase launch checklist](/support/guides/launch-checklist)."]]