Authenticate with Firebase using a custom authentication system and Unity
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You can integrate Firebase Authentication with a custom authentication system by
modifying your authentication server to produce custom signed tokens when a user
successfully signs in. Your app receives this token and uses it to authenticate
with Firebase.
Before you begin
-
Before you can use
Firebase Authentication,
you need to:
- Register your Unity project with your Firebase project.
- Add the Firebase Unity SDK (specifically,
FirebaseAuth.unitypackage
) to your Unity project.
Find detailed instructions for these initial setup steps in
Add Firebase to your Unity
project.
- Get your project's server keys:
- Go to the Service Accounts
page in your project's settings.
- Click Generate New Private Key at the bottom of the
Firebase Admin SDK section of the Service Accounts page.
- The new service account's public/private key pair is automatically
saved on your computer. Copy this file to your authentication server.
Authenticate with Firebase
The
FirebaseAuth
class is the gateway for all API calls.
It is accessible through
FirebaseAuth.DefaultInstance.
Firebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance;
Call Firebase.Auth.FirebaseAuth.SignInWithCustomTokenAsync
with the token from
your authentication server.
- When users sign in to your app, send their sign-in credentials (for
example, their username and password) to your authentication server. Your
server checks the credentials and returns a
custom token
if they are valid.
- After you receive the custom token from your authentication server, pass
it to
Firebase.Auth.FirebaseAuth.SignInWithCustomTokenAsync
to sign in the
user:
auth.SignInWithCustomTokenAsync(custom_token).ContinueWith(task => {
if (task.IsCanceled) {
Debug.LogError("SignInWithCustomTokenAsync was canceled.");
return;
}
if (task.IsFaulted) {
Debug.LogError("SignInWithCustomTokenAsync encountered an error: " + task.Exception);
return;
}
Firebase.Auth.AuthResult result = task.Result;
Debug.LogFormat("User signed in successfully: {0} ({1})",
result.User.DisplayName, result.User.UserId);
});
Next steps
After a user signs in for the first time, a new user account is created and
linked to the credentials—that is, the user name and password, phone
number, or auth provider information—the user signed in with. This new
account is stored as part of your Firebase project, and can be used to identify
a user across every app in your project, regardless of how the user signs in.
-
In your apps, you can get the user's basic profile information from the
Firebase.Auth.FirebaseUser
object:
Firebase.Auth.FirebaseUser user = auth.CurrentUser;
if (user != null) {
string name = user.DisplayName;
string email = user.Email;
System.Uri photo_url = user.PhotoUrl;
// The user's Id, unique to the Firebase project.
// Do NOT use this value to authenticate with your backend server, if you
// have one; use User.TokenAsync() instead.
string uid = user.UserId;
}
In your Firebase Realtime Database and Cloud Storage
Security Rules, you can
get the signed-in user's unique user ID from the auth
variable,
and use it to control what data a user can access.
You can allow users to sign in to your app using multiple authentication
providers by linking auth provider credentials to an
existing user account.
To sign out a user, call
SignOut()
:
auth.SignOut();
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Last updated 2025-08-26 UTC.
[null,null,["Last updated 2025-08-26 UTC."],[],[],null,["You can integrate Firebase Authentication with a custom authentication system by\nmodifying your authentication server to produce custom signed tokens when a user\nsuccessfully signs in. Your app receives this token and uses it to authenticate\nwith Firebase.\n\nBefore you begin\n\n1. Before you can use\n [Firebase Authentication](/docs/reference/unity/namespace/firebase/auth),\n you need to:\n\n \u003cbr /\u003e\n\n \u003cbr /\u003e\n\n - Register your Unity project with your Firebase project.\n - Add the [Firebase Unity SDK](/download/unity) (specifically, `FirebaseAuth.unitypackage`) to your Unity project.\n\n \u003cbr /\u003e\n\n \u003cbr /\u003e\n\n **Find detailed instructions for these initial setup steps in\n [Add Firebase to your Unity\n project](/docs/unity/setup#set_up_environment).**\n2. Get your project's server keys:\n 1. Go to the [Service Accounts](https://console.firebase.google.com/project/_/settings/serviceaccounts/adminsdk) page in your project's settings.\n 2. Click *Generate New Private Key* at the bottom of the *Firebase Admin SDK* section of the *Service Accounts* page.\n 3. The new service account's public/private key pair is automatically saved on your computer. Copy this file to your authentication server.\n\nAuthenticate with Firebase The `FirebaseAuth` class is the gateway for all API calls. It is accessible through [FirebaseAuth.DefaultInstance](/docs/reference/unity/class/firebase/auth/firebase-auth#defaultinstance). \n\n```c#\nFirebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance;\n```\n\nCall `Firebase.Auth.FirebaseAuth.SignInWithCustomTokenAsync` with the token from\nyour authentication server.\n\n1. When users sign in to your app, send their sign-in credentials (for example, their username and password) to your authentication server. Your server checks the credentials and returns a [custom token](/docs/auth/admin/create-custom-tokens) if they are valid.\n2. After you receive the custom token from your authentication server, pass it to `Firebase.Auth.FirebaseAuth.SignInWithCustomTokenAsync` to sign in the user: \n\n ```c#\n auth.SignInWithCustomTokenAsync(custom_token).ContinueWith(task =\u003e {\n if (task.IsCanceled) {\n Debug.LogError(\"SignInWithCustomTokenAsync was canceled.\");\n return;\n }\n if (task.IsFaulted) {\n Debug.LogError(\"SignInWithCustomTokenAsync encountered an error: \" + task.Exception);\n return;\n }\n\n Firebase.Auth.AuthResult result = task.Result;\n Debug.LogFormat(\"User signed in successfully: {0} ({1})\",\n result.User.DisplayName, result.User.UserId);\n });\n ```\n\nNext steps\n\nAfter a user signs in for the first time, a new user account is created and\nlinked to the credentials---that is, the user name and password, phone\nnumber, or auth provider information---the user signed in with. This new\naccount is stored as part of your Firebase project, and can be used to identify\na user across every app in your project, regardless of how the user signs in.\n\n- In your apps, you can get the user's basic profile information from the\n [`Firebase.Auth.FirebaseUser`](/docs/reference/unity/class/firebase/auth/firebase-user) object:\n\n ```c#\n Firebase.Auth.FirebaseUser user = auth.CurrentUser;\n if (user != null) {\n string name = user.DisplayName;\n string email = user.Email;\n System.Uri photo_url = user.PhotoUrl;\n // The user's Id, unique to the Firebase project.\n // Do NOT use this value to authenticate with your backend server, if you\n // have one; use User.TokenAsync() instead.\n string uid = user.UserId;\n }\n ```\n- In your Firebase Realtime Database and Cloud Storage\n [Security Rules](/docs/database/security/user-security), you can\n get the signed-in user's unique user ID from the `auth` variable,\n and use it to control what data a user can access.\n\nYou can allow users to sign in to your app using multiple authentication\nproviders by [linking auth provider credentials to an\nexisting user account.](/docs/auth/unity/account-linking)\n\nTo sign out a user, call [`SignOut()`](/docs/reference/unity/class/firebase/auth/firebase-auth#signout): \n\n```c#\nauth.SignOut();\n```"]]