使用自定义身份验证系统和 Unity 进行 Firebase 身份验证
使用集合让一切井井有条
根据您的偏好保存内容并对其进行分类。
您可以通过修改身份验证服务器,在用户成功登录时生成自定义的签名令牌,将 Firebase Authentication 与自定义身份验证系统集成。您的应用会接收此令牌并将其用于 Firebase 身份验证。
准备工作
-
在使用 Firebase Authentication 之前,您需要:
- 在 Firebase 项目中注册 Unity 项目。
- 将 Firebase Unity SDK(具体而言是
FirebaseAuth.unitypackage
)添加到您的 Unity 项目中。
如需这些初始设置步骤的详细说明,请参阅将 Firebase 添加到您的 Unity 项目。
- 获取您项目的服务器密钥:
- 转到项目设置中的服务账号页面。
- 点击“服务账号”页面中 Firebase Admin SDK 部分底部的“生成新的私钥”。
- 新服务账号的公钥/私钥对会自动保存到您的计算机上。将此文件复制到您的身份验证服务器。
进行 Firebase 身份验证
FirebaseAuth
类是所有 API 调用都需要通过的门户,此类可通过
FirebaseAuth.DefaultInstance 访问。
Firebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance;
使用来自身份验证服务器的令牌调用 Firebase.Auth.FirebaseAuth.SignInWithCustomTokenAsync
。
- 当用户登录您的应用时,将其登录凭据(例如,其用户名和密码)发送到您的身份验证服务器。您的服务器将检查凭据,并在凭据有效的情况下返回一个自定义令牌。
- 从身份验证服务器收到自定义令牌后,请将该令牌传递给
Firebase.Auth.FirebaseAuth.SignInWithCustomTokenAsync
以完成该用户的登录:auth.SignInWithCustomTokenAsync(custom_token).ContinueWith(task => {
if (task.IsCanceled) {
Debug.LogError("SignInWithCustomTokenAsync was canceled.");
return;
}
if (task.IsFaulted) {
Debug.LogError("SignInWithCustomTokenAsync encountered an error: " + task.Exception);
return;
}
Firebase.Auth.AuthResult result = task.Result;
Debug.LogFormat("User signed in successfully: {0} ({1})",
result.User.DisplayName, result.User.UserId);
});
后续步骤
在用户首次登录后,系统会创建一个新的用户账号,并将其与该用户登录时使用的凭据(即用户名和密码、电话号码或者身份验证提供方信息)相关联。此新账号存储在您的 Firebase 项目中,无论用户采用何种方式登录,您项目中的每个应用都可以使用此账号来识别用户。
您可以通过将身份验证提供方凭据关联至现有用户账号,让用户可以使用多个身份验证提供方登录您的应用。
如需将用户退出登录,请调用 SignOut()
:
auth.SignOut();
如未另行说明,那么本页面中的内容已根据知识共享署名 4.0 许可获得了许可,并且代码示例已根据 Apache 2.0 许可获得了许可。有关详情,请参阅 Google 开发者网站政策。Java 是 Oracle 和/或其关联公司的注册商标。
最后更新时间 (UTC):2025-08-08。
[null,null,["最后更新时间 (UTC):2025-08-08。"],[],[],null,["You can integrate Firebase Authentication with a custom authentication system by\nmodifying your authentication server to produce custom signed tokens when a user\nsuccessfully signs in. Your app receives this token and uses it to authenticate\nwith Firebase.\n\nBefore you begin\n\n1. Before you can use\n [Firebase Authentication](/docs/reference/unity/namespace/firebase/auth),\n you need to:\n\n \u003cbr /\u003e\n\n \u003cbr /\u003e\n\n - Register your Unity project with your Firebase project.\n - Add the [Firebase Unity SDK](/download/unity) (specifically, `FirebaseAuth.unitypackage`) to your Unity project.\n\n \u003cbr /\u003e\n\n \u003cbr /\u003e\n\n **Find detailed instructions for these initial setup steps in\n [Add Firebase to your Unity\n project](/docs/unity/setup#set_up_environment).**\n2. Get your project's server keys:\n 1. Go to the [Service Accounts](https://console.firebase.google.com/project/_/settings/serviceaccounts/adminsdk) page in your project's settings.\n 2. Click *Generate New Private Key* at the bottom of the *Firebase Admin SDK* section of the *Service Accounts* page.\n 3. The new service account's public/private key pair is automatically saved on your computer. Copy this file to your authentication server.\n\nAuthenticate with Firebase The `FirebaseAuth` class is the gateway for all API calls. It is accessible through [FirebaseAuth.DefaultInstance](/docs/reference/unity/class/firebase/auth/firebase-auth#defaultinstance). \n\n```c#\nFirebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance;\n```\n\nCall `Firebase.Auth.FirebaseAuth.SignInWithCustomTokenAsync` with the token from\nyour authentication server.\n\n1. When users sign in to your app, send their sign-in credentials (for example, their username and password) to your authentication server. Your server checks the credentials and returns a [custom token](/docs/auth/admin/create-custom-tokens) if they are valid.\n2. After you receive the custom token from your authentication server, pass it to `Firebase.Auth.FirebaseAuth.SignInWithCustomTokenAsync` to sign in the user: \n\n ```c#\n auth.SignInWithCustomTokenAsync(custom_token).ContinueWith(task =\u003e {\n if (task.IsCanceled) {\n Debug.LogError(\"SignInWithCustomTokenAsync was canceled.\");\n return;\n }\n if (task.IsFaulted) {\n Debug.LogError(\"SignInWithCustomTokenAsync encountered an error: \" + task.Exception);\n return;\n }\n\n Firebase.Auth.AuthResult result = task.Result;\n Debug.LogFormat(\"User signed in successfully: {0} ({1})\",\n result.User.DisplayName, result.User.UserId);\n });\n ```\n\nNext steps\n\nAfter a user signs in for the first time, a new user account is created and\nlinked to the credentials---that is, the user name and password, phone\nnumber, or auth provider information---the user signed in with. This new\naccount is stored as part of your Firebase project, and can be used to identify\na user across every app in your project, regardless of how the user signs in.\n\n- In your apps, you can get the user's basic profile information from the\n [`Firebase.Auth.FirebaseUser`](/docs/reference/unity/class/firebase/auth/firebase-user) object:\n\n ```c#\n Firebase.Auth.FirebaseUser user = auth.CurrentUser;\n if (user != null) {\n string name = user.DisplayName;\n string email = user.Email;\n System.Uri photo_url = user.PhotoUrl;\n // The user's Id, unique to the Firebase project.\n // Do NOT use this value to authenticate with your backend server, if you\n // have one; use User.TokenAsync() instead.\n string uid = user.UserId;\n }\n ```\n- In your Firebase Realtime Database and Cloud Storage\n [Security Rules](/docs/database/security/user-security), you can\n get the signed-in user's unique user ID from the `auth` variable,\n and use it to control what data a user can access.\n\nYou can allow users to sign in to your app using multiple authentication\nproviders by [linking auth provider credentials to an\nexisting user account.](/docs/auth/unity/account-linking)\n\nTo sign out a user, call [`SignOut()`](/docs/reference/unity/class/firebase/auth/firebase-auth#signout): \n\n```c#\nauth.SignOut();\n```"]]