Authenticate Using Yahoo and Unity

You can let your users authenticate with Firebase using OAuth providers like Yahoo by integrating web-based generic OAuth Login into your app using the Firebase SDK to carry out the end to end sign-in flow. Since this flow requires the use of the phone-based Firebase SDKs, it is only supported on Android and Apple platforms.

Before you begin

Before you can use Firebase Authentication, you need to:

  • Register your Unity project and configure it to use Firebase.

    • If your Unity project already uses Firebase, then it's already registered and configured for Firebase.

    • If you don't have a Unity project, you can download a sample app.

  • Add the Firebase Unity SDK (specifically, FirebaseAuth.unitypackage) to your Unity project.

Note that adding Firebase to your Unity project involves tasks both in the Firebase console and in your open Unity project (for example, you download Firebase config files from the console, then move them into your Unity project).

Access the Firebase.Auth.FirebaseAuth class

The FirebaseAuth class is the gateway for all API calls. It is accessible through FirebaseAuth.DefaultInstance.
Firebase.Auth.FirebaseAuth auth = Firebase.Auth.FirebaseAuth.DefaultInstance;

Handle the sign-in flow with the Firebase SDK

To handle the sign-in flow with the Firebase SDK, follow these steps:

  1. Construct an instance of a FederatedOAuthProviderData configured with the provider ID appropriate for Yahoo.

    Firebase.Auth.FederatedOAuthProviderData providerData =
      new Firebase.Auth.FederatedOAuthProviderData();
    providerData.ProviderId = Firebase.Auth.YahooAuthProvider.ProviderId;
    
  2. Optional: Specify additional custom OAuth parameters that you want to send with the OAuth request.

    providerData.CustomParameters = new Dictionary<string,string>;
    
    // Prompt user to re-authenticate to Yahoo.
    providerData.CustomParameters.Add("prompt", "login");
    
    // Localize to French.
    providerData.CustomParameters.Add("language", "fr");
    

    For the parameters Yahoo supports, see the Yahoo OAuth documentation. Note that you can't pass Firebase-required parameters with custom_parameters(). These parameters are client_id, redirect_uri, response_type, scope and state.

  3. Optional: Specify additional OAuth 2.0 scopes beyond profile and email that you want to request from the authentication provider. If your application requires access to private user data from Yahoo APIs, you'll need to request permissions to Yahoo APIs under API Permissions in the Yahoo developer console. Requested OAuth scopes must be exact matches to the preconfigured ones in the app's API permissions. For example if, read/write access is requested to user contacts and preconfigured in the app's API permissions, sdct-w has to be passed instead of the readonly OAuth scope sdct-r. Otherwise,the flow will fail and an error would be shown to the end user.

    providerData.Scopes = new List<string>();
    
    // Request access to Yahoo Mail API.
    providerData.Scopes.Add("mail-r");
    // This must be preconfigured in the app's API permissions.
    providerData.Scopes.Add("sdct-w");
    

    To learn more, refer to the Yahoo scopes documentation.

  4. Once your provider data has been configured, use it to create a FederatedOAuthProvider.

    // Construct a FederatedOAuthProvider for use in Auth methods.
    Firebase.Auth.FederatedOAuthProvider provider =
        new Firebase.Auth.FederatedOAuthProvider();
    provider.SetProviderData(providerData);
    
  5. Authenticate with Firebase using the Auth provider object. Note that unlike other FirebaseAuth operations, this will take control of your UI by popping up a web view in which the user can enter their credentials.

    To start the sign in flow, call SignInAndRetrieveDataWithCredentialAsync:

<<../_includes/_sign_in_with_provider_unity.md>>>

  1. While the above examples focus on sign-in flows, you also have the ability to link a Yahoo provider to an existing user using LinkWithProviderAsync. For example, you can link multiple providers to the same user allowing them to sign in with either.

    user.LinkWithProviderAsync(provider).ContinueOnMainThread(task => {
        if (task.IsCanceled) {
            Debug.LogError("LinkWithProviderAsync was canceled.");
            return;
        }
        if (task.IsFaulted) {
            Debug.LogError("LinkWithProviderAsync encountered an error: "
              + task.Exception);
            return;
        }
    
        Firebase.Auth.AuthResult authResult = task.Result;
        Firebase.Auth.FirebaseUser user = authResult.User;
        Debug.LogFormat("User linked successfully: {0} ({1})",
            user.DisplayName, user.UserId);
    });
    
  2. The same pattern can be used with ReauthenticateWithProviderAsync which can be used to retrieve fresh credentials for sensitive operations that require recent login.

    user.ReauthenticateWithProviderAsync(provider).ContinueOnMainThread(task => {
        if (task.IsCanceled) {
            Debug.LogError("ReauthenticateWithProviderAsync was canceled.");
            return;
        }
        if (task.IsFaulted) {
            Debug.LogError(
            "ReauthenticateWithProviderAsync encountered an error: " +
                task.Exception);
            return;
        }
    
        Firebase.Auth.AuthResult authResult = task.Result;
        Firebase.Auth.FirebaseUser user = authResult.User;
        Debug.LogFormat("User reauthenticated successfully: {0} ({1})",
            user.DisplayName, user.UserId);
    });
    

Next steps

After a user signs in for the first time, a new user account is created and linked to the credentials—that is, the user name and password, phone number, or auth provider information—the user signed in with. This new account is stored as part of your Firebase project, and can be used to identify a user across every app in your project, regardless of how the user signs in.

  • In your apps, you can get the user's basic profile information from the Firebase.Auth.FirebaseUser object:

    Firebase.Auth.FirebaseUser user = auth.CurrentUser;
    if (user != null) {
      string name = user.DisplayName;
      string email = user.Email;
      System.Uri photo_url = user.PhotoUrl;
      // The user's Id, unique to the Firebase project.
      // Do NOT use this value to authenticate with your backend server, if you
      // have one; use User.TokenAsync() instead.
      string uid = user.UserId;
    }
  • In your Firebase Realtime Database and Cloud Storage Security Rules, you can get the signed-in user's unique user ID from the auth variable, and use it to control what data a user can access.

You can allow users to sign in to your app using multiple authentication providers by linking auth provider credentials to an existing user account.

To sign out a user, call SignOut():

auth.SignOut();