Unity ile Dinamik Bağlantılar Alma
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Oluşturduğunuz Firebase Dynamic Links değerini almak için uygulamanıza Dynamic Links SDK'sını eklemeniz ve DynamicLinkReceived
etkinliğini işleyecek bir dinleyici kaydetmeniz gerekir.
Unity SDK, her iki platform için de çalışır ancak her platformda ek kurulum yapılması gerekir.
Başlamadan önce
Firebase Dynamic Links kullanabilmek için:
Firebase'i Unity projenize eklemenin hem Firebase konsolunda hem de açık Unity projenizde görevler içerdiğini unutmayın (örneğin, Firebase yapılandırma dosyalarını konsoldan indirip Unity projenize taşırsınız).
Gelen Dynamic Links almak için kaydolun
Dynamic Links için kaydolmanız gerekir.
DynamicLinkReceived
etkinliği.
void Start() {
DynamicLinks.DynamicLinkReceived += OnDynamicLink;
}
// Display the dynamic link received by the application.
void OnDynamicLink(object sender, EventArgs args) {
var dynamicLinkEventArgs = args as ReceivedDynamicLinkEventArgs;
Debug.LogFormat("Received dynamic link {0}",
dynamicLinkEventArgs.ReceivedDynamicLink.Url.OriginalString);
}
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Son güncelleme tarihi: 2025-08-28 UTC.
[null,null,["Son güncelleme tarihi: 2025-08-28 UTC."],[],[],null,["\u003cbr /\u003e\n\n| **Note:** Firebase Dynamic Links is *deprecated* and should not be used in new projects. The service will be shutting down soon. Follow the [migration guide](/support/dynamic-links-faq#how_should_i_migrate_from_the_service) and see the [Dynamic Links Deprecation FAQ](/support/dynamic-links-faq) for more information.\n\nTo receive the Firebase Dynamic Links that [you created](/docs/dynamic-links/create-links),\nyou must include the Dynamic Links SDK in your app and register a listener to handle the\n[`DynamicLinkReceived`](/docs/reference/unity/class/firebase/dynamic-links/dynamic-links#dynamiclinkreceived)\nevent.\n\nThe Unity SDK works for both Android and iOS, with some additional setup required\nfor each platform.\n\nBefore you begin\n\nBefore you can use\n[Firebase Dynamic Links](/docs/reference/unity/namespace/firebase/dynamic-links),\nyou need to:\n\n- Register your Unity project and configure it to use Firebase.\n\n - If your Unity project already uses Firebase, then it's already\n registered and configured for Firebase.\n\n - If you don't have a Unity project, you can download a\n [sample app](//github.com/google/mechahamster).\n\n- Add the [Firebase Unity SDK](/download/unity) (specifically, `FirebaseDynamicLinks.unitypackage`) to\n your Unity project.\n\n| **Find detailed instructions for these initial\n| setup tasks in\n| [Add Firebase to your Unity project](/docs/unity/setup#prerequisites).**\n\nNote that adding Firebase to your Unity project involves tasks both in the\n[Firebase console](//console.firebase.google.com/) and in your open Unity project\n(for example, you download Firebase config files from the console, then move\nthem into your Unity project).\n\nRegister to receive incoming Dynamic Links\n\nTo check for Dynamic Links, you need to register for the\n[`DynamicLinkReceived`](/docs/reference/unity/class/firebase/dynamic-links/dynamic-links#dynamiclinkreceived)\nevent. \n\n```c#\nvoid Start() {\n DynamicLinks.DynamicLinkReceived += OnDynamicLink;\n}\n\n// Display the dynamic link received by the application.\nvoid OnDynamicLink(object sender, EventArgs args) {\n var dynamicLinkEventArgs = args as ReceivedDynamicLinkEventArgs;\n Debug.LogFormat(\"Received dynamic link {0}\",\n dynamicLinkEventArgs.ReceivedDynamicLink.Url.OriginalString);\n}\n```"]]