#import"ViewController.h"@implementationViewController
‐ (void)viewDidLoad{[superviewDidLoad];// Do any additional setup after loading the view, typically from a nib.UIButton*button=[UIButtonbuttonWithType:UIButtonTypeRoundedRect];button.frame=CGRectMake(20,50,100,30);[buttonsetTitle:@"Test Crash"forState:UIControlStateNormal];[buttonaddTarget:selfaction:@selector(crashButtonTapped:)forControlEvents:UIControlEventTouchUpInside];[self.viewaddSubview:button];}‐(IBAction)crashButtonTapped:(id)sender{@[][1];}@end
Xcode 디버거 연결을 해제한 상태로 Xcode에서 앱을 빌드하고 실행합니다.
play_arrowBuild and then run the current scheme(현재 스키마 빌드 후 실행)을 클릭하여 테스트 기기 또는 시뮬레이터에서 앱을 빌드합니다.
앱이 실행될 때까지 기다린 다음 stopStop running the scheme or action(스키마 또는 작업 실행 중지)을 클릭하여 앱의 최초 인스턴스를 종료합니다. 이 최초 인스턴스는 Crashlytics를 방해하는 디버거를 포함합니다.
앱의 첫 번째 비정상 종료 보고서를 전송하려면 테스트 비정상 종료를 강제로 적용합니다.
테스트 기기 또는 시뮬레이터의 홈 화면에서 앱을 엽니다.
앱에서 위 코드를 사용하여 추가한 'Test Crash' 버튼을 누릅니다.
앱이 비정상 종료된 후에는 Xcode에서 앱을 다시 실행하여 앱에서 비정상 종료 보고서를 Firebase에 전송할 수 있도록 합니다.
[null,null,["최종 업데이트: 2025-08-18(UTC)"],[],[],null,["\u003cbr /\u003e\n\niOS+ Android Flutter Unity \n\n\u003cbr /\u003e\n\nForce a crash to test your implementation **Note:** Before forcing a crash, make sure that your app is configured to [automatically upload dSYM files](/docs/crashlytics/get-started?platform=ios#set-up-dsym-uploading).\n\n1. Add code to your app that you can use to force a test crash.\n\n You can use the following code to add a button to your app that, when\n pressed, causes a crash. The button is labeled \"Test Crash\".\n\n \u003cbr /\u003e\n\n SwiftUI \n\n ```swift\n Button(\"Crash\") {\n fatalError(\"Crash was triggered\")\n }\n ```\n\n UIKit \n\n Swift \n\n ```python\n import UIKit\n\n class ViewController: UIViewController {\n override func viewDidLoad() {\n super.viewDidLoad()\n\n // Do any additional setup after loading the view, typically from a nib.\n\n let button = UIButton(type: .roundedRect)\n button.frame = CGRect(x: 20, y: 50, width: 100, height: 30)\n button.setTitle(\"Test Crash\", for: [])\n button.addTarget(self, action: #selector(self.crashButtonTapped(_:)), for: .touchUpInside)\n view.addSubview(button)\n }\n\n @IBAction func crashButtonTapped(_ sender: AnyObject) {\n let numbers = [0]\n let _ = numbers[1]\n }\n }\n ```\n\n Objective-C \n\n ```objective-c\n #import \"ViewController.h\"\n\n @implementation ViewController\n ‐ (void)viewDidLoad {\n [super viewDidLoad];\n\n // Do any additional setup after loading the view, typically from a nib.\n\n UIButton* button = [UIButton buttonWithType:UIButtonTypeRoundedRect];\n button.frame = CGRectMake(20, 50, 100, 30);\n [button setTitle:@\"Test Crash\" forState:UIControlStateNormal];\n [button addTarget:self action:@selector(crashButtonTapped:)\n forControlEvents:UIControlEventTouchUpInside];\n [self.view addSubview:button];\n }\n\n ‐ (IBAction)crashButtonTapped:(id)sender {\n @[][1];\n }\n\n @end\n ```\n2. Build and run your app in Xcode with the Xcode debugger disconnected.\n\n | **The Xcode debugger prevents crash reports\n | from being sent to Crashlytics.** Complete the following steps to disconnect your test device or simulator from the Xcode debugger ***before*** forcing a crash.\n 1. Click play_arrow**Build and then\n run the current scheme** to build your app on a test device or\n simulator.\n\n 2. Wait until your app is running, then click\n stop**Stop running the scheme or\n action** to close the initial instance of your app. This initial\n instance included the debugger that interferes with Crashlytics.\n\n3. Force the test crash in order to send your app's first crash report:\n\n 1. Open your app from the home screen of your test device or simulator.\n\n 2. In your app, press the \"Test Crash\" button that you added using the code\n above.\n\n 3. After your app crashes, run it again from Xcode so that your app can\n send the crash report to Firebase.\n\n4. Go to the [Crashlytics dashboard](https://console.firebase.google.com/project/_/crashlytics) of the\n Firebase console to see your test crash.\n\nIf you've refreshed the console and you're still not seeing the test crash\nafter five minutes, try enabling debug logging (next section).\n\nEnable debug logging for Crashlytics\n\nIf you don't see your test crash in the Crashlytics dashboard, you can\nuse debug logging for Crashlytics to help track down the problem.\n\n1. Enable debug logging:\n\n 1. In Xcode, select **Product \\\u003e Scheme \\\u003e Edit scheme**.\n\n 2. Select **Run** from the left menu, then select the **Arguments** tab.\n\n 3. In the *Arguments Passed on Launch* section, add `-FIRDebugEnabled`.\n\n2. Force a test crash. The first section on this page describes how to do this.\n\n3. Within your logs, search for a log message from Crashlytics that\n contains the following string, which verifies that your app is sending\n crashes to Firebase.\n\n ```\n Completed report submission\n ```\n | After confirming that your app is sending crashes, you can optionally disable debug logging by removing the `-FIRDebugEnabled` from the arguments passed on launch.\n\nIf you don't see this log or your test crash in the Crashlytics dashboard\nof the Firebase console after five minutes, reach out to\n[Firebase Support](/support/troubleshooter/crashlytics/missing) with a copy of\nyour log output so that we can help you troubleshoot further.\n\nNext steps\n\n- [Customize your crash report setup](/docs/crashlytics/customize-crash-reports) by adding opt-in reporting, logs, keys, and tracking of non-fatal errors."]]