接收 Dynamic Links 动态链接 (Unity)
使用集合让一切井井有条
根据您的偏好保存内容并对其进行分类。
要接收您创建的 Firebase Dynamic Links,您必须将 Dynamic Links SDK 添加到应用中,并注册一个监听器以处理 DynamicLinkReceived
事件。
Unity SDK 适用于 Android 和 iOS,但需要针对每个平台进行一些额外设置。
准备工作
在使用 Firebase Dynamic Links 之前,您需要:
请注意,为了将 Firebase 添加到 Unity 项目,需要在 Firebase 控制台中和打开的 Unity 项目中执行若干任务(例如,从控制台下载 Firebase 配置文件,然后将配置文件移到 Unity 项目中)。
注册以接收传入的 Dynamic Links
要查看 Dynamic Links,您需要注册 DynamicLinkReceived
事件。
void Start() {
DynamicLinks.DynamicLinkReceived += OnDynamicLink;
}
// Display the dynamic link received by the application.
void OnDynamicLink(object sender, EventArgs args) {
var dynamicLinkEventArgs = args as ReceivedDynamicLinkEventArgs;
Debug.LogFormat("Received dynamic link {0}",
dynamicLinkEventArgs.ReceivedDynamicLink.Url.OriginalString);
}
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最后更新时间 (UTC):2025-08-12。
[null,null,["最后更新时间 (UTC):2025-08-12。"],[],[],null,["\u003cbr /\u003e\n\n| **Deprecated:** Firebase Dynamic Links is *deprecated* and should not be adopted in projects that don't already use it. The service will shut down on August 25, 2025. See the [Dynamic Links Deprecation FAQ](/support/dynamic-links-faq) for more information.\n\nTo receive the Firebase Dynamic Links that [you created](/docs/dynamic-links/create-links),\nyou must include the Dynamic Links SDK in your app and register a listener to handle the\n[`DynamicLinkReceived`](/docs/reference/unity/class/firebase/dynamic-links/dynamic-links#dynamiclinkreceived)\nevent.\n\nThe Unity SDK works for both Android and iOS, with some additional setup required\nfor each platform.\n\nBefore you begin\n\nBefore you can use\n[Firebase Dynamic Links](/docs/reference/unity/namespace/firebase/dynamic-links),\nyou need to:\n\n- Register your Unity project and configure it to use Firebase.\n\n - If your Unity project already uses Firebase, then it's already\n registered and configured for Firebase.\n\n - If you don't have a Unity project, you can download a\n [sample app](//github.com/google/mechahamster).\n\n- Add the [Firebase Unity SDK](/download/unity) (specifically, `FirebaseDynamicLinks.unitypackage`) to\n your Unity project.\n\n| **Find detailed instructions for these initial\n| setup tasks in\n| [Add Firebase to your Unity project](/docs/unity/setup#prerequisites).**\n\nNote that adding Firebase to your Unity project involves tasks both in the\n[Firebase console](//console.firebase.google.com/) and in your open Unity project\n(for example, you download Firebase config files from the console, then move\nthem into your Unity project).\n\nRegister to receive incoming Dynamic Links\n\nTo check for Dynamic Links, you need to register for the\n[`DynamicLinkReceived`](/docs/reference/unity/class/firebase/dynamic-links/dynamic-links#dynamiclinkreceived)\nevent. \n\n```c#\nvoid Start() {\n DynamicLinks.DynamicLinkReceived += OnDynamicLink;\n}\n\n// Display the dynamic link received by the application.\nvoid OnDynamicLink(object sender, EventArgs args) {\n var dynamicLinkEventArgs = args as ReceivedDynamicLinkEventArgs;\n Debug.LogFormat(\"Received dynamic link {0}\",\n dynamicLinkEventArgs.ReceivedDynamicLink.Url.OriginalString);\n}\n```"]]