This page offers tips and troubleshooting for Unity-specific issues that you might encounter when using Firebase.
Have other challenges or don't see your issue outlined below? Make sure to check out the main Firebase FAQ for more pan-Firebase or product-specific FAQ.
An issue with single dex while building Android app
While building Android app, you may encounter a build failure related to having a single dex file. The error message looks similar to the following, if your project is configured to use the Gradle build system.
Cannot fit requested classes in a single dex file.
Dalvik Executable (.dex
) files are used to hold a set of class definitions
and their associated adjunct data for Android applications (.apk
). A single dex
file is limited to reference to 65,536 methods. The build will fail if the total
number of methods from all Android libraries in your project exceeds this limit.
Unity introduced Minification in 2017.2, which uses Proguard (or other tools in some versions of Unity) to strip out unused code, which can reduce the total number of referenced methods in a single dex file. The option can be found in Player Settings > Android > Publishing Settings > Minify. The options may differ in different version of Unity so refer to the official Unity documentation.
If the number of referenced methods still exceeds the limit, another option is
to enable multidex
. There are multiple ways to achieve this in Unity:
- If
Custom Gradle Template
underPlayer Settings
is enabled, modifymainTemplate.gradle
. - If you use Android Studio to build the exported project, modify
module-level
build.gradle
file.
More details can be found in the multidex user guide.
Issues when building for Android with minSdkVersion 23
When building for Android, if you target minSdkVersion
23, it might fail on
the dexing step, usually in the Gradle task ':launcher:mergeExtDexDebug', where
it will say it "Failed to transform" one of the Android libraries. This is
caused because of a bug in the default dex tool in the Android SDK that most
Unity editors use, and can be fixed in a few different ways:
- Set the
minSdkVersion
to 24. - Turn on Android minification, in Player Settings > Android > Publishing Settings > Minify
- Specify a different version of the dex tool by adding this to your
settingsTemplate.gradle
file:
buildscript {
repositories {
mavenLocal()
maven { url 'https://maven.google.com' }
mavenCentral()
}
dependencies {
classpath 'com.android.tools:r8:8.3.37'
}
}
Issues when building for iOS with Cocoapods
When building for iOS, Cocoapod installation may fail with an error about the language locale, or UTF-8 encoding. There are currently several different ways to work around the issue.
From the terminal, run
pod install
directly, and open the resulting xcworkspace file.Downgrade the version of Cocoapods to 1.10.2. The issue exists only in version 1.11 and newer.
In your
~/.bash_profile
or equivalent, addexport LANG=en_US.UTF-8
How to update the version of Firebase Unity SDKs
The process to update the versions of Firebase Unity SDKs depends on how they were initially imported. Here are the two alternative import methods:
- Importing
.unitypackage
files under your project'sAssets/
directory - Importing using the
Unity Package Manager
(UPM)
- This is the recommended way to manage packages in Unity 2018.4+.
- Use this method to make future version updates easier and your
Assets/
directory cleaner.
In your Unity project, you should only use one import method to manage all your Firebase packages. The instructions below can be used to not only update the version of individual packages, but also, if needed, to migrate package management to UPM (the recommended import method).
If Firebase packages are in the Assets/
directory, you have two options for
updating the SDK version:
Option 1 (recommended): Migrate to use UPM (available in Unity 2018.4+)
- Follow the Firebase-provided instructions to migrate package management to UPM.
- While this method requires more initial setup than continuing to use the
.unitypackage
workflow, it pays off in ease of subsequent SDK version updates.
Option 2: Continue to use
.unitypackage
files to import them into theAssets/
directoryImport each of the packages for the updated version.
If you download firebase_unity_sdk.zip from the Firebase website, make sure that you import all
.unitypackages
from the correctdotnet
folder.- If you're using Unity 2019 or later, import from the
dotnet4
folder. - Otherwise, select Scripting Runtime Version in Player Settings,
and if it's set to ".NET 3.x", import from the
dotnet3
folder.
- If you're using Unity 2019 or later, import from the
Overwriting of the previously imported package versions should be handled automatically by the External Dependency Manager (which is automatically included when you import the Firebase
.unitypackages
).However, if and ONLY if this automatic process fails, you'll need to manually delete the following folders and then re-try the above import step again.
Assets/Editor Default Resources/Firebase
Assets/ExternalDependencyManager
Assets/Firebase
Assets/Parse
Assets/Plugins/iOS/Firebase
If Firebase packages are managed by UPM,
import the newer SDK version as a .tgz
.
This import will automatically overwrite the previous version.