[null,null,["最后更新时间 (UTC):2025-08-16。"],[],[],null,["\u003cbr /\u003e\n\nAs you're developing your Unity project using Firebase, you might discover\nconcepts that are unfamiliar or specific to Firebase. This page aims to answer\nthose questions or point you to resources to learn more.\n\nFeel free to visit one of our online communities if you have questions about a\ntopic not covered on this page. We'll also update this page with new topics\nperiodically, so check back to see if we've added the topic you want to learn\nabout!\n| **Looking for how to get started with Firebase in\n| your Unity projects? Check out our [Getting Started Guide](/docs/unity/setup).**\n\nFirebase library support by platform\n\nThe following table describes which Firebase libraries are compatible with which\nplatforms. Currently, desktop platforms are only officially supported in the\nUnity Editor to facilitate development workflows.\n\n| Platform | Android | iOS | tvOS | macOS *(beta)* | Windows *(beta)* | Linux *(beta)* |\n|-------------------|---------|-----|----------|----------------|------------------|----------------|\n| A/B Testing | | | v10.4.0+ | | | |\n| Firebase AI Logic | | | v10.4.0+ | | | |\n| Analytics | | | v10.4.0+ | | | |\n| App Distribution | | | v10.4.0+ | | | |\n| Authentication | | | v10.4.0+ | | | |\n| Cloud Firestore | | | v10.4.0+ | | | |\n| Cloud Functions | | | v10.4.0+ | | | |\n| Cloud Messaging | | | v10.4.0+ | | | |\n| Cloud Storage | | | v10.4.0+ | | | |\n| Crashlytics | | | v10.4.0+ | | | |\n| Dynamic Links | | | | | | |\n| Realtime Database | | | v10.4.0+ | | | |\n| Remote Config | | | v10.4.0+ | | | |\n\nGoogle services -- config files\n\nAs part of adding Firebase to your Unity project, you need to add a Firebase\nconfiguration file:\n\n- For Apple platforms: add `GoogleService-Info.plist`.\n- For Android: add `google-services.json`.\n- For desktop: add one or both of these config files, depending on the platforms you're developing for.\n\nIf you want to use multiple Firebase projects in a single app, visit the\ndocumentation for [configuring multiple\nprojects](/docs/projects/multiprojects#use_multiple_projects_in_your_application).\n| **Note:** The Firebase configuration files contain unique, but non-secret identifiers for your project. To learn more about these config files, visit [Understand Firebase Projects](/docs/projects/learn-more#config-files-objects).\n\nOpen source resources for the Firebase Unity SDK\n\nFirebase supports open source development, and we encourage contributions and\nfeedback.\n\nFirebase SDKs\n\nThe open source Unity SDKs are available in our [GitHub\nrepository](https://github.com/firebase/firebase-unity-sdk).\n\nNote the following about how we build the Unity SDKs for Firebase:\n\n- The Unity SDKs are built on top of the open source [C++ SDKs](https://github.com/firebase/firebase-cpp-sdk).\n- The C++ SDKs are in-turn built on top of the open source [iOS SDKs](https://github.com/firebase/firebase-ios-sdk) and [Android SDKs](https://github.com/firebase/firebase-android-sdk).\n\nQuickstart samples\n\nFirebase maintains a collection of quickstart samples for Firebase APIs on\nUnity. Find these quickstarts in our public Firebase GitHub\n[quickstart repository](//github.com/firebase/quickstart-unity/).\n\nYou can open each quickstart in Unity, then run them on a mobile device or in\nthe Unity editor. Or you can use these quickstarts as example code for using\nFirebase SDKs.\n\nMechaHamster\n\nMechaHamster is an open source game built in Unity that demonstrates a number of\nFirebase features in a released game, including Google Analytics,\nAuthentication, Realtime Database, Cloud Messaging, Crashlytics, Remote Config,\nCloud Storage, Cloud Functions, and Test Lab. It's available in our\n[Firebase GitHub\nrepository](https://github.com/google/mechahamster).\n\nFirebase Unity Solutions\n\nFirebase Unity Solutions is a repository containing a number of open source\nutilities to help Unity developers achieve common tasks with Firebase. Current\nsolutions include a leaderboard implementation and a utility to create and sync\nFirebase Remote Config configurations directly from the Unity editor. It's\navailable in our [Firebase GitHub\nrepository](https://github.com/FirebaseExtended/unity-solutions)."]]