Tetap teratur dengan koleksi
Simpan dan kategorikan konten berdasarkan preferensi Anda.
Percepat pengembangan game Anda
Kurangi waktu Anda dalam memikirkan infrastruktur, dan fokuskan untuk membuat game yang hebat. Luncurkan seluruh backend dengan cepat tanpa perlu menyediakan server Anda sendiri, siapkan database yang menyimpan dan menyinkronkan data pemain secara nyaris real time, implementasikan login pengguna aman, dan banyak lagi.
Tingkatkan stabilitas game tanpa banyak repot
Pastikan game Anda tidak hanya berakurasi tinggi, tetapi juga berkualitas tinggi. Kurangi waktu
pemecahan masalah dengan alat otomatisasi dan pemantauan pengujian
kami yang canggih, gunakan Firebase untuk mendistribusikan versi pra-rilis game Anda ke
penguji tepercaya, serta identifikasi, prioritaskan, dan selesaikan error dengan
Firebase Crashlytics.
Buat pengguna Anda terus terhibur dan aktif
Pahami pengguna Anda dengan analisis yang lengkap, lalu gunakan kapabilitas
eksperimentasi dan fitur pesan kami untuk mempersonalisasi game Anda
untuk berbagai profil pemain, dan maksimalkan retensi dan pendapatan.
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Halfbrick, studio pengembang game di balik judul-judul populer seperti Jetpack Joyride, Dan the Man, serta game klasik Fruit Ninja, menggunakan personalisasi Remote Config untuk secara otomatis mengoptimalkan frekuensi iklan dan pengaturan waktu permintaan rating mereka. Mereka dapat meningkatkan pendapatan dan rating positif dengan sedikit upaya dari tim mereka.
Baca selengkapnya
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Berbasis di Polandia, developer indie Ahoy Games sering menjalankan pengujian A/B manual yang menguras resource mereka. Personalisasi Remote Config membantu mereka memaksimalkan tujuan konversi dan meningkatkan pembelian dengan mengoptimalkan pengalaman pengguna di level yang jauh lebih terperinci dengan sedikit atau tanpa upaya dari tim.
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CrazyLabs adalah penerbit game hypercasual dan game yang mereka buat telah didownload miliaran kali. Mereka menggunakan Firebase Remote Config dan AdMob untuk mengotomatiskan pengujian game dalam skala besar guna memaksimalkan pendapatan tanpa mengurangi interaksi pengguna.
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Pomelo Games, salah satu studio game teratas di Uruguay, menggunakan Remote Config, Pengujian A/B, Google Analytics, dan Crashlytics untuk meningkatkan pendapatan hingga 35% tanpa kehilangan pemain atau mengorbankan stabilitas.
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Tapps Games, developer game Brasil dengan lebih dari 11 juta pengguna aktif bulanan, telah menggunakan Crashlytics dan Remote Config untuk meningkatkan rasio pengguna bebas error dan meningkatkan rating mereka di Play Store.
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Gameloft, salah satu studio game terbesar di dunia, memerlukan alat pelaporan error yang tangguh untuk memantau stabilitas game secara holistik di seluruh portofolio mereka yang begitu besar. Mereka menggunakan Crashlytics untuk menurunkan rasio error, meningkatkan interaksi pemain, dan menambah rating mereka di Play Store.
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Mighty Immersion, startup yang berlokasi di Amerika, meningkatkan kualitas layanan pasien dengan membuat game VR imersif untuk lingkungan klinis. Mereka menggunakan Firebase untuk membuat sistem pengelolaan perangkat backend yang kompleks, yang memungkinkan mereka melakukan penskalaan tanpa mempekerjakan engineer tambahan.
Lihat video
Mulailah sekarang dengan SDK Unity dan C++ yang andal
Firebase menawarkan SDK C++ dan Unity yang andal tetapi berukuran kecil. Mulailah tanpa menulis kode Java, Swift, atau Objective-C apa pun, dan konfigurasikan agar sesuai dengan kebutuhan unik game Anda.
[null,null,[],[],[],null,["Supercharge your games\nwith Firebase \n[Get started with Unity](/docs/unity/setup) [Get started with C++](/docs/cpp/setup) [View docs](/docs/games) \n\nAccelerate your game development Spend less time worrying about infrastructure, and more time building a great game. Quickly spin up your entire backend without provisioning your own servers, set up databases that store and sync player data in near-realtime, implement secure player login, and more. \n[Store and sync game data at global scale\n*gmp_firestore*\nCloud Firestore](/products/firestore) \n[Store and sync data in near-realtime\n*gmp_database*\nRealtime Database](/products/realtime-database) \n[Run your mobile backend code without managing servers\n*gmp_functions*\nCloud Functions](/products/functions) \n[Store and serve game content with ease\n*gmp_storage*\nCloud Storage](/products/storage) \n[Easily sign-in and authenticate players\n*gmp_auth*\nAuthentication](/products/auth) \n[Fast and secure web hosting\n*gmp_hosting*\nHosting](/products/hosting) \n[Protect your APIs from abuse\n*gmp_app_check*\nApp Check](/products/app-check)\n\n*** ** * ** ***\n\nImprove game stability with less fuss Ensure your high fidelity game is high *quality* too. Spend less time\ntroubleshooting with our powerful test automation and monitoring\ntools, use Firebase to distribute pre-release versions of your game to\ntrusted testers, and identify, prioritize and fix crashes with\nFirebase Crashlytics. \n[Prioritize and fix stability issues faster\n*gmp_crashlytics*\nCrashlytics](/products/crashlytics) \n[Distribute pre-release games to your testers\n*gmp_app_distro*\nApp Distribution](/products/app-distribution) \n[Test in the lab, not on players\n*gmp_test_lab*\nTest Lab](/products/test-lab)\n\n*** ** * ** ***\n\nKeep players entertained and engaged Understand your players with rich analytics, then use our\nexperimentation and messaging capabilities to personalize your game\nfor different player profiles, and maximize retention and revenue. \n[Get free and unlimited game and player analytics\n*gmp_analytics*\nGoogle Analytics](/products/analytics) \n[Send targeted messages and notifications\n*gmp_cloud_messaging*\nCloud Messaging](/products/cloud-messaging) \n[Customize your game on the fly\n*gmp_config*\nRemote Config](/products/remote-config) \n[Optimize your game experience through experimentation\n*gmp_experiments*\nA/B Testing](/products/ab-testing) \n\nFirebase games case studies \n-\n\n\n Halfbrick, the game development studio behind popular titles like Jetpack Joyride, Dan the Man, and the instant-classic Fruit Ninja, used Remote Config personalization to automatically optimize ad frequency and the timing of their ratings prompt. They were able to boost revenue and positive ratings with minimal work from their team.\n [Read more](/case-studies/halfbrick-personalization)\n-\n\n\n Based in Poland, indie developer Ahoy Games was running a lot of manual A/B tests that drained their resources. Remote Config personalization helped them maximize their conversion goals and increase purchases by optimizing the user experience on a much more granular level with little to no effort from the team.\n [Read more](/case-studies/ahoy-games)\n-\n\n\n CrazyLabs, a hypercasual game publisher with billions of downloads of their games, used Firebase Remote Config and AdMob to automate testing of their games at scale in order to maximize revenue without decreasing user engagement.\n [Read more](/case-studies/crazylabs)\n-\n\n\n Pomelo Games, one of the top game studios in Uruguay, used Remote Config, A/B Testing, Google Analytics, and Crashlytics to grow revenue by up to 35% without losing players or sacrificing stability.\n [Read more](/case-studies/pomelo-games)\n-\n\n\n Tapps Games, a Brazilian game developer with more than 11M monthly active users, used Crashlytics and Remote Config to increase their crash free user rate and improve their Play store rating.\n [Read more](/case-studies/tapps-games)\n-\n\n\n Gameloft, one of the world's largest game studios, needed a robust crash reporting tool to monitor game stability across their vast portfolio in a holistic way. They turned to Crashlytics to reduce crash rates, improve player engagement, and increase their Play Store rating.\n [Read more](/case-studies/gameloft)\n-\n\n\n Mighty Immersion, a startup based in America, is improving patient care by building immersive VR games for clinical settings. They used Firebase to build a complex backend device management system that allowed them to scale without hiring additional engineers.\n [View video](https://www.youtube.com/watch?v=EiIoqMtDhx4)\n\n*** ** * ** ***\n\nGet started today with robust Unity and C++ SDKs Firebase offers robust yet lightweight C++ and Unity SDKs. Get started without writing any Java, Swift, or Objective-C code and configure them to suit the unique needs of your game. \n[Get started with Unity](/docs/unity/setup) \n[Get started with C++](/docs/cpp/setup) \nTry Firebase today\n\n\nIntegrating it into your app is easy.\n[Get started](https://console.firebase.google.com/) \n\nAll Firebase products \n\nBuild\n\n- [App Check](/products/app-check)\n- [App Hosting](/products/app-hosting)\n- [Authentication](/products/auth)\n- [Cloud Functions](/products/functions)\n- [Cloud Storage](/products/storage)\n- [Data Connect](/products/data-connect)\n- [Extensions](/products/extensions)\n- [Firestore](/products/firestore)\n- [Firebase ML](/products/ml)\n- [Genkit](https://genkit.dev/)\n- [Hosting](/products/hosting)\n- [Realtime Database](/products/realtime-database)\n- [Firebase AI Logic client SDKs](/products/firebase-ai-logic)\n\n[Generative AI](/products/generative-ai) \n\nRun\n\n- [A/B Testing](/products/ab-testing)\n- [App Distribution](/products/app-distribution)\n- [Cloud Messaging](/products/cloud-messaging)\n- [Crashlytics](/products/crashlytics)\n- [Google Analytics](/products/analytics)\n- [In-App Messaging](/products/in-app-messaging)\n- [Performance Monitoring](/products/performance)\n- [Remote Config](/products/remote-config)\n- [Test Lab](/products/test-lab)"]]