使用集合让一切井井有条
根据您的偏好保存内容并对其进行分类。
加速您的游戏开发
节省费心管理基础架构的时间,将其用于打造出色的游戏。无需自行预配服务器即可快速启动整个后端,设置可近乎实时地存储和同步玩家数据的数据库,实现安全的玩家登录机制等。
轻松提高游戏稳定性
确保您的高保真游戏同时拥有高质量。利用我们功能强大的
测试自动化和监控工具,减少浪费在问题排查上的时间,
使用 Firebase 将游戏的预发布版本分发给受信任的测试人员
,以及使用
Firebase Crashlytics 识别导致崩溃的问题、确定优先级别并加以解决。
娱乐和吸引玩家
利用丰富的分析数据深入了解玩家,然后使用我们的
实验和消息传递功能针对不同的玩家个人资料
对游戏进行个性化处理,最大限度提高留存率和收入。
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Halfbrick 是一家游戏开发工作室,制作了《疯狂喷气机》、《英雄丹》和脍炙人口的《水果忍者》等热门游戏。Halfbrick 利用 Remote Config 个性化来自动优化广告频率和评分提示的显示时机。Halfbrick 团队轻轻松松就获得了更多收入和好评。
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Ahoy Games 是一家位于波兰的独立开发商,过去进行了很多耗费资源的手动 A/B 测试。Remote Config 个性化可以更精细地优化用户体验,帮助 Ahoy Games 最大程度地达成转化目标并提高购买交易量,全程几乎无需团队费心。
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CrazyLabs 是一家超休闲游戏发行商,其游戏下载量已达数十亿次。该公司使用 Firebase Remote Config 和 AdMob 对其游戏进行大规模自动化测试,目的是在不降低用户互动度的情况下实现收益最大化。
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乌拉圭顶级游戏工作室之一 Pomelo Games 使用 Remote Config、A/B Testing、Google Analytics(分析)和 Crashlytics,在未流失玩家或牺牲稳定性的情况下将收入提高了 35%。
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巴西游戏开发商 Tapps Games 有超过 1100 万月活跃用户,该公司利用 Crashlytics 和 Remote Config 提升了未遇到崩溃问题的用户率及其 Play 商店上的评分。
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Gameloft 是全球规模最大的游戏工作室之一,该公司需要一个强大的崩溃报告工具,以全面监控其庞大产品组合的游戏稳定性。他们使用 Crashlytics 降低崩溃率、改善玩家参与度并提高了他们的 Play 商店评分。
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Mighty Immersion 是一家位于美国的初创公司,通过为临床环境打造沉浸式 VR 游戏来改善患者护理服务。他们使用 Firebase 构建了一个复杂的后端设备管理系统,让他们无需雇用额外的工程师就能顺利拓展业务。
观看视频
借助稳健的 Unity 和 C++ SDK,即刻开始使用
Firebase 提供稳健但轻量级的 C++ 和 Unity SDK。无需编写任何 Java、Swift 或 Objective-C 代码即可起步,然后进行配置以满足您游戏的独特需求。
[null,null,[],[],[],null,["Supercharge your games\nwith Firebase \n[Get started with Unity](/docs/unity/setup) [Get started with C++](/docs/cpp/setup) [View docs](/docs/games) \n\nAccelerate your game development Spend less time worrying about infrastructure, and more time building a great game. Quickly spin up your entire backend without provisioning your own servers, set up databases that store and sync player data in near-realtime, implement secure player login, and more. \n[Store and sync game data at global scale\n*gmp_firestore*\nCloud Firestore](/products/firestore) \n[Store and sync data in near-realtime\n*gmp_database*\nRealtime Database](/products/realtime-database) \n[Run your mobile backend code without managing servers\n*gmp_functions*\nCloud Functions](/products/functions) \n[Store and serve game content with ease\n*gmp_storage*\nCloud Storage](/products/storage) \n[Easily sign-in and authenticate players\n*gmp_auth*\nAuthentication](/products/auth) \n[Fast and secure web hosting\n*gmp_hosting*\nHosting](/products/hosting) \n[Protect your APIs from abuse\n*gmp_app_check*\nApp Check](/products/app-check)\n\n*** ** * ** ***\n\nImprove game stability with less fuss Ensure your high fidelity game is high *quality* too. Spend less time\ntroubleshooting with our powerful test automation and monitoring\ntools, use Firebase to distribute pre-release versions of your game to\ntrusted testers, and identify, prioritize and fix crashes with\nFirebase Crashlytics. \n[Prioritize and fix stability issues faster\n*gmp_crashlytics*\nCrashlytics](/products/crashlytics) \n[Distribute pre-release games to your testers\n*gmp_app_distro*\nApp Distribution](/products/app-distribution) \n[Test in the lab, not on players\n*gmp_test_lab*\nTest Lab](/products/test-lab)\n\n*** ** * ** ***\n\nKeep players entertained and engaged Understand your players with rich analytics, then use our\nexperimentation and messaging capabilities to personalize your game\nfor different player profiles, and maximize retention and revenue. \n[Get free and unlimited game and player analytics\n*gmp_analytics*\nGoogle Analytics](/products/analytics) \n[Send targeted messages and notifications\n*gmp_cloud_messaging*\nCloud Messaging](/products/cloud-messaging) \n[Customize your game on the fly\n*gmp_config*\nRemote Config](/products/remote-config) \n[Optimize your game experience through experimentation\n*gmp_experiments*\nA/B Testing](/products/ab-testing) \n\nFirebase games case studies \n-\n\n\n Halfbrick, the game development studio behind popular titles like Jetpack Joyride, Dan the Man, and the instant-classic Fruit Ninja, used Remote Config personalization to automatically optimize ad frequency and the timing of their ratings prompt. They were able to boost revenue and positive ratings with minimal work from their team.\n [Read more](/case-studies/halfbrick-personalization)\n-\n\n\n Based in Poland, indie developer Ahoy Games was running a lot of manual A/B tests that drained their resources. Remote Config personalization helped them maximize their conversion goals and increase purchases by optimizing the user experience on a much more granular level with little to no effort from the team.\n [Read more](/case-studies/ahoy-games)\n-\n\n\n CrazyLabs, a hypercasual game publisher with billions of downloads of their games, used Firebase Remote Config and AdMob to automate testing of their games at scale in order to maximize revenue without decreasing user engagement.\n [Read more](/case-studies/crazylabs)\n-\n\n\n Pomelo Games, one of the top game studios in Uruguay, used Remote Config, A/B Testing, Google Analytics, and Crashlytics to grow revenue by up to 35% without losing players or sacrificing stability.\n [Read more](/case-studies/pomelo-games)\n-\n\n\n Tapps Games, a Brazilian game developer with more than 11M monthly active users, used Crashlytics and Remote Config to increase their crash free user rate and improve their Play store rating.\n [Read more](/case-studies/tapps-games)\n-\n\n\n Gameloft, one of the world's largest game studios, needed a robust crash reporting tool to monitor game stability across their vast portfolio in a holistic way. They turned to Crashlytics to reduce crash rates, improve player engagement, and increase their Play Store rating.\n [Read more](/case-studies/gameloft)\n-\n\n\n Mighty Immersion, a startup based in America, is improving patient care by building immersive VR games for clinical settings. They used Firebase to build a complex backend device management system that allowed them to scale without hiring additional engineers.\n [View video](https://www.youtube.com/watch?v=EiIoqMtDhx4)\n\n*** ** * ** ***\n\nGet started today with robust Unity and C++ SDKs Firebase offers robust yet lightweight C++ and Unity SDKs. Get started without writing any Java, Swift, or Objective-C code and configure them to suit the unique needs of your game. \n[Get started with Unity](/docs/unity/setup) \n[Get started with C++](/docs/cpp/setup) \nTry Firebase today\n\n\nIntegrating it into your app is easy.\n[Get started](https://console.firebase.google.com/) \n\nAll Firebase products \n\nBuild\n\n- [App Check](/products/app-check)\n- [App Hosting](/products/app-hosting)\n- [Authentication](/products/auth)\n- [Cloud Functions](/products/functions)\n- [Cloud Storage](/products/storage)\n- [Data Connect](/products/data-connect)\n- [Extensions](/products/extensions)\n- [Firestore](/products/firestore)\n- [Firebase ML](/products/ml)\n- [Genkit](https://genkit.dev/)\n- [Hosting](/products/hosting)\n- [Realtime Database](/products/realtime-database)\n- [Firebase AI Logic client SDKs](/products/firebase-ai-logic)\n\n[Generative AI](/products/generative-ai) \n\nRun\n\n- [A/B Testing](/products/ab-testing)\n- [App Distribution](/products/app-distribution)\n- [Cloud Messaging](/products/cloud-messaging)\n- [Crashlytics](/products/crashlytics)\n- [Google Analytics](/products/analytics)\n- [In-App Messaging](/products/in-app-messaging)\n- [Performance Monitoring](/products/performance)\n- [Remote Config](/products/remote-config)\n- [Test Lab](/products/test-lab)"]]