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Pomelo Games 使用 Firebase 在未流失玩家的情况下将收入提升了高达 35%
简介
作为乌拉圭最顶尖的游戏工作室之一,Pomelo Games 非常重视用户体验。Pomelo Games 如今拥有五款热门游戏,并获得了一项国际手游奖提名,其团队为开发出能激发玩家想象力的独特、精美的游戏而深感自豪。
他们近期发布的《站上塔楼》是"一款上手难度很低的免费手游,而且让人一玩就停不下来",其创始人 Jonás Mora 这样说道。Jonás 表示,作为 Play 商店编辑精选,这款游戏因其高保真的视效和"免费游戏机制的公平性"而广受欢迎。
不过也正因如此,在需要提升游戏的创收能力时,团队对变现方式感到十分迷茫。这款游戏一贯受到玩家青睐的一点就是不用花太多钱也能享受到优质游戏体验,怎样在不牺牲这一点的前提下增加收入呢?
挑战
他们当时的一个思路是加入插页式广告,但 Jonás 一开始并不赞同。“就我个人而言,如果我发现自己下载的游戏里包含插页式广告,我会立刻删掉它,”他这样说。而且他认为 Pomelo 的价格敏感型玩家也会这样做。尽管如此,他还是同意了使用 Firebase 来测试他的理论。
该团队使用 Firebase Remote Config 和 Firebase A/B Testing,测试面向全体玩家投放插页式广告与向特定细分玩家群体投放这些广告的效果。然后,他们使用 Google Analytics(分析) 来衡量这对收入的影响。他们还监测 Google Analytics(分析)中的留存率指标变化,并使用 Firebase Crashlytics 监测稳定性。
解决方案
经过两周的测试,Pomelo 团队发现,插页式广告使其 AdMob 收入平均提升了 25%,应用内购买量也出人意料地增加了 35%,同时留存率几乎没受到任何影响。
Jonás 认为,插页式广告带来了应用内购的增加,因为在玩家购买之后,游戏系统就会移除掉广告,这对交易起到了鼓励作用。
使用这些 Firebase 产品以及 Google Analytics(分析)和 AdMob 取得的成功让 Pomelo 大受鼓舞,如今,他们已将多个 Firebase 工具集成到其整个游戏产品系列中。"我们还有另一款处于 Beta 版的游戏,我们正在尝试做出基于数据的设计决策,以提高留存率。"Jonás 说。通过更早、更频繁地执行测试,该团队现在可以依靠数据来优化他们的游戏,而不必再去盲目猜测。
成果
应用内购增加 35%
应用内广告收入增长 25%
留存率丝毫没有下降
"Firebase 为我们展示了如何在不牺牲游戏体验、不流失玩家的前提下,通过游戏创收。它赋予我们信心,让我们敢于去尝试从未想过会奏效的新方法。"
- Pomelo Games 联合创始人 Jonás Mora
[null,null,[],[],[],null,["[*arrow_back*\nExplore other case studies](/case-studies) \n[View more solutions](/solutions) \n\nPomelo Games uses Firebase to increase revenue by up to 35% without losing players \n\n*** ** * ** ***\n\nIntroduction As one of the top games studios in Uruguay, [Pomelo Games](http://www.pomelogames.com/) takes their user experience seriously. With five popular games and an [International Mobile Gaming Award](https://www.imgawards.com/) nomination under their belt, the team at Pomelo Games prides themselves on developing unique and polished games that capture players' imaginations.\n\nTheir recent release, [Once Upon a Tower](https://play.google.com/store/apps/details?id=com.pomelogames.TowerGame), \"is an easy-to-pick-up, hard-to-put-down, free-to-play game,\" says co-founder Jonás Mora. A Play Store Editors' Choice, the game is beloved for its high-fidelity graphics, as well as the \"fairness of its free-to-play mechanics,\" says Jonás.\n\nSo when the team needed to improve the game's monetization, they were unsure how to proceed. How could they increase revenue without sacrificing the affordability their players loved?\n\n*** ** * ** ***\n\nChallenge One idea was to include interstitial ads, but Jonás was initially opposed to the idea. \"Personally, I would delete any game containing interstitials right after downloading it,\" he says, and he assumed Pomelo's price-conscious players would too. Still, he agreed to test his theory using Firebase.\n\nThe team used [Firebase Remote Config](/products/remote-config) and [Firebase A/B Testing](/products/ab-testing) to test the effects of showing interstitial ads to their entire player base versus a specific sub segment. Then, they used [Google Analytics](/products/analytics) to measure the impact on revenue. They also monitored Google Analytics for changes in retention and used [Firebase Crashlytics](/products/crashlytics) to keep an eye on stability. \n\n*** ** * ** ***\n\nSolution \nAfter two weeks of testing, the Pomelo team discovered that interstitial ads led to an average 25% increase in AdMob revenue and, surprisingly, a 35% increase in in-app purchases too. There was almost no effect on retention. \nJonás believes that interstitial ads led to an increase in in-app purchases because the game removes ads once a player makes a purchase, incentivizing transactions.\n\nInspired by their success with these Firebase products, in combination with Google Analytics and AdMob, Pomelo has now integrated Firebase tools into their entire portfolio of games. \"We have another game in beta, and we're trying to make data-based design decisions to improve the retention,\" says Jonás. By testing earlier and more often, the team can now rely on data to optimize their games --- no more guesswork required.\n\n*** ** * ** ***\n\nResults\n\n35% increase in in-app purchases\n\n25% increase in revenue from in-app ads\n\n0% decrease in retention \n\n\"Firebase showed us how to monetize our games without sacrificing the game experience or driving players away. It gave us the confidence to try new approaches we never thought would work.\"\n\n\n- Jonás Mora, Co-founder, Pomelo Games \nTry Firebase today\n\n\nIntegrating it into your app is easy.\n[Get started](https://console.firebase.google.com/) \n\nAll Firebase products \n\nBuild\n\n- [App Check](/products/app-check)\n- [App Hosting](/products/app-hosting)\n- [Authentication](/products/auth)\n- [Cloud Functions](/products/functions)\n- [Cloud Storage](/products/storage)\n- [Data Connect](/products/data-connect)\n- [Extensions](/products/extensions)\n- [Firestore](/products/firestore)\n- [Firebase ML](/products/ml)\n- [Genkit](https://genkit.dev/)\n- [Hosting](/products/hosting)\n- [Realtime Database](/products/realtime-database)\n- [Firebase AI Logic client SDKs](/products/firebase-ai-logic)\n\n[Generative AI](/products/generative-ai) \n\nRun\n\n- [A/B Testing](/products/ab-testing)\n- [App Distribution](/products/app-distribution)\n- [Cloud Messaging](/products/cloud-messaging)\n- [Crashlytics](/products/crashlytics)\n- [Google Analytics](/products/analytics)\n- [In-App Messaging](/products/in-app-messaging)\n- [Performance Monitoring](/products/performance)\n- [Remote Config](/products/remote-config)\n- [Test Lab](/products/test-lab)"]]