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解决方案
作为 Remote Config 的长期用户,Ahoy Games 是
首批试用
Remote Config 个性化功能的团队之一,
这项新功能利用机器学习技术帮助开发者
自动优化个人用户体验,
以尽量实现他们所期望的目标。由于个性化功能
是在 Remote Config 的基础上构建的,因此设置起来既快捷又轻松,
可立即为他们节省时间。
完成设置后,Ahoy 在许多游戏中都使用了个性化功能
来进行各种优化。在《Backgammon Legends》中,Ahoy Games 采用了
个性化功能来确定向玩家
展示 Spin the Wheel 优惠的时长,
并调整 Piggy Bank 功能的视觉效果和文案,
以提高互动性。在一周内,Spin The Wheel 和 Piggy Bank 的购买量
分别增长了 13% 和 12%。在《Rummy Club》中,
他们对重新播放功能进行个性化设置后,
其激励视频观看次数增加了 2%。在《Okey》中,
Ahoy Games 使用个性化功能
确定合适的高级代币数量,
供玩家观看激励视频广告。
在这一过程中,
他们的转化次数一直比基准高出 3-4%,
比默认值高出 20-25%。
个性化功能让 Ahoy Games 能够花费更少的时间设置
变量测试,并将更多时间用于他们擅长的事情:
开发产品以及构建新的游戏功能。
Ahoy Games 目前在他们的各游戏产品中使用
个性化功能以更精细的级别来
不断优化体验,为相应的玩家提供适当的变体,以便
尽量实现转化目标,而且
几乎不需要团队付出多少努力。
效果
12-13% - 应用内购买增幅
20-25% - 转化率增幅(与默认值相比)
“个性化功能的显著效果令我们印象非常深刻。这比 A/B 测试要强大得多,因为它可以不断优化适当的变体并向合适的用户群体投放这些变体,从而尽可能提高转化目标。如果没有 Firebase,我们的 13 人团队将很难在一个充满大公司的竞技场上取得成功。”
- Deniz Piri,Ahoy Games 首席执行官
[null,null,[],[],[],null,["[*arrow_back*\nExplore other case studies](/case-studies) \n[View more solutions](/solutions) \n\nAhoy Games increases purchases by 13% with Remote Config personalization \n\n*** ** * ** ***\n\nIntroduction Based in Poland, indie developer\n[Ahoy Games](https://www.ahoygames.com/) creates social gaming\nexperiences designed to bring the excitement back to tabletop\ngaming. With an agile team of just 13 people, Ahoy Games has\naccumulated over 2.2 million monthly active users, 30 million\ndownloads, and more than 8 million daily game plays of hits such\nas [Backgammon Legends](https://play.google.com/store/apps/details?id=com.ahoygames.backgammon),\n[Rummy Club](https://play.google.com/store/apps/details?id=com.ahoygames.rummy),\nand [Okey](https://play.google.com/store/apps/details?id=com.ahoygames.okey).\n\n*** ** * ** ***\n\nChallenge Ahoy already relied on a variety of Firebase products to keep\nplayers happy and engaged long-term, like\n[Test Lab](/products/test-lab) and\n[Crashlytics](/products/crashlytics) to maintain a stable,\nhigh-quality experience and\n[Cloud Messaging](/products/cloud-messaging) to send targeted,\ncustomized, and recurring messages. They also used\n[Remote Config](/products/remote-config) and\n[A/B Testing](/products/ab-testing) to run experiments and\ndynamically roll out new features to see how players would\nrespond. But running a lot of tests manually was a drain on their\nresources, and the results often came back split. And while the\nteam knew there were differences between the preference groups,\nthey didn't know how to segment their user base to run more\nspecific tests. \n\n*** ** * ** ***\n\nSolution \nAs longtime fans of Remote Config, Ahoy Games was one of the\nfirst teams to try\n[Remote Config personalization](/docs/remote-config/personalization),\na new feature that uses machine learning to help developers\nautomatically optimize individual user experiences to\nmaximize the objectives they want. Since personalization is\nbuilt on top of Remote Config, setting it up was fast and\neasy, saving them time right off the bat.\n\nOnce set up, Ahoy used personalization in a number of their\ngames for various optimizations. In Backgammon Legends, Ahoy\nGames used personalization to determine how long the Spin the\nWheel offer should be shown to players, and to tweak the\nvisuals and copy of their Piggy Bank feature to increase\ninteraction. Within a week, Spin The Wheel and Piggy Bank\npurchases had increased by 13% and 12%, respectively. In\nRummy Club, personalizing their reshuffle feature led to a\n2% lift in rewarded video views. And in Okey, Ahoy Games used\npersonalization to determine the right amount of premium\ncurrency to offer a player for watching a rewarded video ad.\nThere, they saw a consistent 3-4% increase in conversions\nover the baseline, and a 20-25% increase compared to the\ndefault value. \nPersonalization allowed Ahoy Games to spend less time setting\nup variable tests and more time doing what they do best:\ndeveloping their product and building new game features.\nAhoy Games now uses personalization throughout their games to\ncontinuously optimize the experience at a much more granular\nlevel, serving the right variant to the right player in order\nto maximize their conversion goals with little to no effort\nfrom the team.\n\n*** ** * ** ***\n\nResults\n\n12-13% - increase in in-app purchases\n\n20-25% - increase in conversions compared to default value \n\n\"We are very impressed with how magical the personalization feature has been. It's so much more than an A/B test, as it continuously optimizes and serves the right variant to the right groups of people to maximize conversion goals. Without Firebase, we would have a harder time succeeding in an arena full of bigger corporations with our humble 13-person team.\"\n\n\n- Deniz Piri, CEO, Ahoy Games \nTry Firebase today\n\n\nIntegrating it into your app is easy.\n[Get started](https://console.firebase.google.com/) \n\nAll Firebase products \n\nBuild\n\n- [App Check](/products/app-check)\n- [App Hosting](/products/app-hosting)\n- [Authentication](/products/auth)\n- [Cloud Functions](/products/functions)\n- [Cloud Storage](/products/storage)\n- [Data Connect](/products/data-connect)\n- [Extensions](/products/extensions)\n- [Firestore](/products/firestore)\n- [Firebase ML](/products/ml)\n- [Genkit](https://genkit.dev/)\n- [Hosting](/products/hosting)\n- [Realtime Database](/products/realtime-database)\n- [Firebase AI Logic client SDKs](/products/firebase-ai-logic)\n\n[Generative AI](/products/generative-ai) \n\nRun\n\n- [A/B Testing](/products/ab-testing)\n- [App Distribution](/products/app-distribution)\n- [Cloud Messaging](/products/cloud-messaging)\n- [Crashlytics](/products/crashlytics)\n- [Google Analytics](/products/analytics)\n- [In-App Messaging](/products/in-app-messaging)\n- [Performance Monitoring](/products/performance)\n- [Remote Config](/products/remote-config)\n- [Test Lab](/products/test-lab)"]]